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Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying game
This is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.
– A deep dive into the lore behind some of D&D’s most popular and iconic monsters
– Dozens of monsters new to the fifth edition to include in your epic adventures
– New playable races to allow you to build characters to fit nearly any type of story in your D&D game.
The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure.
Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille.
Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget … dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.
A really nice supplement to the 5th Edition Monster Manual. It provides a deeper look at some selected cultures (goblinoid, Mindflayers, etc) that offer a lot of good ideas for DMs (Dungeon Masters) to work with. I know I got a much better understanding of the humble, lowly Kobold and a greater appreciation for how Orcs organize their societies (much more complex than you would think). The nice thing about D&D is that nothing is set, so a DM can pick and choose what aspects of a culture they want to incorporate into their adventuring world.
I think this is where this book really shines because it offers such an in depth look at a wide variety of creature cultures it is easy for a DM to mix and match different cultural facets. The addition of more monsters to draw upon is also welcomed, since you can never have too many monster options, as was the inclusion of specialized monsters that flesh out a given race’s culture (like specialized Orcs or Kobolds that fill particular societal niches).
This book wasn’t quite as impressive as the Monster Manual in terms of the witty asides that pop up throughout the reading and some of the monsters added seemed like the junior varsity team that didn’t make the cut in the first Monster Manual. Still, overall, this is an excellent resource to add to a D&D campaign.