Hello everybody. Today we will share Tasha’s Cauldron of Everything PDF google drive | Tasha’s Cauldron of Everything pdf free download | Tasha’s Cauldron of Everything pdf Github link. We hope you will love this.
Book: Tasha’s Cauldron of Everything PDF google drive | Tasha’s Cauldron of Everything pdf free download | Tasha’s Cauldron of Everything pdf Github
This book provides additional character options and rules for Dungeons & Dragon campaigns similar to Xanathar’s Guide to Everything. It’s always nice to have more subclasses, which provides more character diversity in games. Other things that I liked in this book were the sections on running a session zero, the addition of patrons, and options for the effects of supernatural regions.
There was some chatter on the internet that this book would resolve some of the problematic issues surrounding race in the game (for example, some races always being evil). The section is actually very brief and it feels like an afterthought. It would have been better to devote more pages to this. For example, they could have described some more characters and settings that break the stereotypes of the genre. That would have inspired players more to try out the rules. Anyway, there are third-party sources that are available that do this better. In other words, if you are buying this for the revised racial system, you might be better off buying something else.
One thing that I didn’t like about this book was the flavor text. In past books, Xanathar and Mordenkainen’s running commentary on the contents of their books was slightly entertaining. However, Tasha comes across as snarky and basically dismisses everything that appears in the book, which is a real mood killer.
Got this for xmas, finished already. That should sum up the review.
I feel like this is definitely aimed at players who didn’t start just a few months ago who had already seen (if not played) almost every variant of each class. I already feel overwhelmed with choice, and honestly react with “oh fuck even more subclasses to stress over not picking” to most of the first section. When you can barely get one campaign meeting once a week, it’s just something that takes a LONG time to explore and get to play with everything. This kind of overabundance of choice honestly stresses me out a bit.
That said, the changes to the classes were fantastic and I’m going to have a second “session zero” for my campaign that is on hiatus after the players reached 5th level and completed the prefab module we were doing where they can retroactively apply some of the new features (looking at you, Steady Aim for our Rogue so we don’t have any more, “I shoot my crossbow…it misses? Ok I’m done,” turns). We’ll also be converting the adopted Goblin into a sidekick and turning their new business partners into patrons.
The rules for those last few things are great and make a few very common scenarios easier on DMs. You’re not going to say “no you can’t keep the goblin” to the players, instead you have to scramble to figure out how to make it work. Having that defined ahead of time simplifies things, since it’s basically a running joke in the community that parties will always adopt the NPC that was supposed to have a single line to point them in the right direction.
The patron system in particular is a godsend right now. It would have been awkward to convert this to an Acquisitions Inc. franchise campaign at this point and I don’t want to add in a ton of overhead and baggage that comes with that. The patron model, however, lets me easily convert interactions with two NPCs who gave them a 10% stake in their business into very convenient sources of questlines to get the business up and running.
The last section of random phenomena related to some sort of triggers is the one thing I’m undecided if I’ll use. It definitely shakes things up in terms of filling in random encounters; it’s good to have another option instead of just always having another trash mob appear.