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Book: Storm King’s Thunder PDF Google Drive | Storm King’s Thunder PDF Download | Storm Kings Thunder PDF Trove
Type: Novel Book
I was a bit undecided as to whether to give this 3 or 4 stars – I would have given it 3.5 if I had the choice.
Like most of the D&D 5e hardcover adventures, this is a long and fairly detailed campaign that will take beginning characters through to 11th (or higher) level. The basic premise is that the giant races in the northern part of Faerun are getting warlike, and the PCs need to find out why, and try and solve the problem. This will probably involve doing a fair bit of travelling, and this is simultaneously the best and worst bit of the adventure.
This is a sandbox adventure, with plenty of scope for exploration – and one of the best parts of this book is the detail it provides for the Sword Coast and the rest of the northern reaches of Faerun. Combined with the Sword Coast Adventurer’s Guide, this provides a reasonably comprehensive gazetteer for this area of the Forgotten Realms setting.
However, this is also where the adventure tends to be at its worst – there is not really enough provided for a time-poor DM, and the campaign can tend to lose energy through the middle part of the adventure. This may also happen with player groups that like to have a bit more direction given to them.
As is to be expected in an adventure of this size (256 pages), there is plenty of variety provided in the challenges, and there is plenty of opportunity provided for players to get themselves into trouble, and possibly even come to a sticky end. There is also plenty of opportunity for them to get a large amount of loot.
On the whole, the writing is quite good, and the interior artwork and cartography are up to the usual very high standards that one would expect from a Wizards production.
This is a very ambitious module, spanning a huge section of the Faerun coast, with tons of opportunities for side adventures and diversions, making it a difficult project to approach and to run as a DM. For all of that, I think it is the finest module yet produced for D&D 5e.
For the first time, DMs and players are truly encouraged to become intimate with the setting, adventuring back across previously explored terrain, and bridging multiple sources flawlessly. The encounters are challenging and frequently well balanced, the magic items are very flexible, and the module is finally well supported by Wotc.
On the more basic level, the book has great artwork, some compelling characters, a few nice story twists and surprises, and a very strong sense of the culture and style of the creatures involved. Having previously read Against the Giants, for me it is amazing to see how far production values and expectations have come in the 40+ years of D&D’s existence!